Launch Creative Playbook for One Designer: Prioritize Icons, Screenshots & a 30s Preview Video That Actually Converts
Written by AppWispr editorial
Return to blogLAUNCH CREATIVE PLAYBOOK FOR ONE DESIGNER: PRIORITIZE ICONS, SCREENSHOTS & A 30S PREVIEW VIDEO THAT ACTUALLY CONVERTS
You’re a single designer launching a product. You don’t have time for endless rounds of creative — you need a minimal set of high-impact assets that reduce rework and maximize store conversion. This playbook gives exact export specs, naming conventions, a 30-second preview storyboard, A/B test ideas, and presets so you can ship assets that work on both the App Store and Google Play without guesswork.
Section 1
What to build first (and why): the three assets that move installs
When resources are limited, focus on the three creatives that drive the most clicks and installs: the app icon, the top 2–3 screenshots (phone), and a 25–30 second preview video. The icon is the grid-level hook in search and category pages; screenshots communicate value at a glance; the preview video converts attention into install intent by showing the product in motion.
Build these three assets so they’re modular: the icon scales into the video end-card, screenshots use the same color and typography system, and video frames match screenshot crops. That single design system minimizes rework when you need variations for A/B tests or different form factors.
- Icon = click-through (use contrast, simplified shape, no text).
- First 2 screenshots = main story (feature + benefit).
- 30s preview = demonstration + 3-second end-card with icon + CTA.
Section 2
Exact specs and export presets — build once, export for both stores
Use one master artboard per asset and export multiple sizes from it. For icons use a master PNG at 1024×1024 (no transparency) and export required device sizes from there for app bundles and marketing. Apple’s Human Interface Guidelines require a full-size 1024×1024 PNG as the source; Google Play also accepts the same 1024×1024 for the store icon.
For screenshots, design at 1080×1920 px (portrait phone) as your primary artboard — export at 72–150 DPI as PNG or JPEG (keep file size under Google Play limits, typically 8 MB). Export a matching 9:16 portrait for App Store (the storefront will crop/scale) and also export a landscape 1920×1080 if your app benefits from a wide frame (games, video apps). For preview videos, render a 1920×1080 MP4 at H.264, 30 fps, and keep length to 25–30 seconds; vertical previews are supported by the App Store in the same aspect as screenshots, but a landscape MP4 is safe for Play Console placements — keep a vertical version for iOS when possible.
bullets
- Icon master: 1024×1024 PNG (no transparency). Export presets: 512×512, 180×180, 120×120, etc., from the master.
- Phone screenshots: master 1080×1920 PNG; export also at 1242×2688 if you want higher-res variants.
- Preview video: MP4 H.264, 1920×1080 (or vertical 1080×1920), 25–30s, 30 fps, <50 MB preferred.
Section 3
Storyboard template for a 30-second preview that actually converts
Treat the preview video as a condensed product demo: open with a one-line benefit (3–4s), show 2–3 real UI interactions (6–8s each), and close with a branded end-card (3–4s) that includes the icon and CTA. Keep overlays short and readable; test without audio because app stores often autoplay without sound.
Create a four-row storyboard grid: row 1 = timecodes and hero copy, row 2 = full-screen UI frame, row 3 = caption and lower-third CTA, row 4 = export notes (duration, aspect, format). Use this template for each scene so you can hand off a compact script to a motion editor or export straight from your design tool using simple keyframe animation.
- Scene 1 (0–4s): Hook + one-line value prop + quick motion into app.
- Scenes 2–3 (4–20s): Feature-focused interactions (8s each). Show finger taps, transitions, and real UI.
- Scene 4 (20–25/30s): End-card — icon, one-line CTA, store badges optional.
Section 4
Asset naming convention, folder structure and versioning to avoid rework
Adopt a strict naming and folder convention so you (or anyone who replaces you) can find master files and exported variants instantly. A compact, battle-tested convention for one designer looks like: /assets/{platform}/{assetType}/{assetName}_v{major}.{minor}_{w}x{h}.{ext}. Example: /assets/ios/icons/appicon_v1.0_1024x1024.png
Keep a lightweight changelog file in the root of the assets folder (CHANGELOG_ASSETS.md) with one-line entries documenting what changed and why — this avoids redundant exports and helps when you run A/B tests. Use semantic versioning for visual experiments (v1.0 baseline, v1.1 colour tweak, v2.0 layout change).
- Folder layout: /assets/{platform}/{type}/master /exports /video-sources /storyboards
- Filename pattern: {platform}_{type}_{name}_v{major}.{minor}_{WxH}.{ext}
- Maintain CHANGELOG_ASSETS.md with dates and rationale
Section 5
Simple A/B testing plan and guardrails for a solo designer
With limited bandwidth, run narrow A/B tests that change a single variable at a time. Start with icon color vs. baseline, then test first screenshot headline copy, then video vs. screenshots-only. Use the store experiments in App Store Connect or Google Play Console (or a third‑party tool) to run sequential tests and treat results as directional when sample sizes are small.
Prioritize quick wins: if an icon color change yields a measurable CTR lift, apply the color to screenshots and video end-card to compound the effect. Always keep the baseline version available and document test hypotheses, duration, and required sample size before you run each experiment.
- Test order: Icon → First screenshot headline → Preview video (on vs off).
- Change one variable per test; run until statistical significance or at least a clear directional trend.
- If a creative wins, apply the winning element across other assets for consistency.
Sources used in this section
FAQ
Common follow-up questions
Which file formats should I source (master) my assets in?
Keep vector masters (Figma/Sketch/Adobe XD/Illustrator) for icons and screenshots layouts. Export raster masters as 1024×1024 PNG for icons and 1080×1920 PNG or JPEG for screenshots. For video, keep an editable project file (After Effects/Premiere/DaVinci) and export MP4 (H.264) for store delivery.
Do I need separate creatives for iOS and Android?
You don’t need entirely separate designs, but adjust exports and crop rules: Apple requires a 1024×1024 PNG for icons and supports vertical previews similar to screenshots, while Google Play accepts flexible screenshot sizes and may show a feature graphic. Design modular assets and export platform-specific sizes from the same masters to save time.
How long should I wait to conclude an A/B test?
Run tests until you see a stable trend or reach a minimum viable sample (varies by traffic). As a solo designer, plan a 2–4 week window for organic traffic tests, document the hypothesis in advance, and treat early results as directional if samples are small.
Can I use stock footage or animated templates for the preview video?
Yes, but prefer showing real UI interactions where possible. Stock motion or templates are fine for hooks or background motion, but authentic UI demonstrations and readable captions outperform generic footage in conversion tests.
Sources
Research used in this article
Each generated article keeps its own linked source list so the underlying reporting is visible and easy to verify.
Apple
App icons | Apple Developer Documentation
https://developer.apple.com/design/human-interface-guidelines/app-icons
Google Play Console Help
Add preview assets to showcase your app - Play Console Help
https://support.google.com/googleplay/android-developer/answer/1078870?hl=en
ScreenKit
Play Store Screenshot Size & Dimensions (Google Play guide)
https://screenkit.tools/specs/google-play-screenshot-sizes
AppScreenMagic
App Preview Video — Requirements & Best Practices
https://appscreenmagic.com/glossary/app-preview-video
AppDrift
App Preview Videos: How to Boost Conversions
https://appdrift.co/blog/app-preview-video-optimization-guide
NativePress
App Store Assets Guide — NativePress Documentation
https://nativepress.app/plugins/nativepress/docs/app-store-assets
Next step
Turn the idea into a build-ready plan.
AppWispr takes the research and packages it into a product brief, mockups, screenshots, and launch copy you can use right away.